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Awaken 5e roll2012/29/2023 Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. Your familiar transforms into the chosen creature.įinally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Choose one of the forms from the above list. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. You can't have more than one familiar at a time. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Alternatively, you can dismiss it forever. It disappears into a pocket dimension where it awaits your summons. During this time, you are deaf and blind with regard to your own senses.Īs an action, you can temporarily dismiss your familiar. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. While your familiar is within 100 feet of you, you can communicate with it telepathically. It reappears after you cast this spell again. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. A familiar can't attack, but it can take other actions as normal. In combat, it rolls its own initiative and acts on its own turn. Your familiar acts independently of you, but it always obeys your commands. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
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